

Just like barbed wires, they can be used to route enemy vehicles to a kill zone. Either made of thick sheets of steel (Allies) or made of hard nodes of reinforced "Dragon's teeth" concrete (Axis), they are sturdy enough to not let any vehicles and tanks pass through. Tank traps, as the name implies, is the vehicular version of barbed wire. Also, medium and heavy vehicles can trample over it, carving a path through any well made barbed wire with ease. Unfortunately, it can be destroyed by force-firing it with explosives and artillery, or if available, have an Engineer squad or Pioneer squad to cut the wires and let friendly infantry pass through. An excellent defensive structure against infantry, as they impede them from passing through a specific area and if used strategically, can route enemy infantry to a kill zone, or to force them to take a more dangerous route. These are wires knotted together in such a way that they have sharp points sticking out on every segment. Explosives, mortar and artillery fire can also destroy it easily. Any medium and heavy vehicles can crush these structures without difficulty. They also impede enemy infantry, forcing them to take other routes.īut their usefulness dwindles away once the personnel occupying it dies. A perfect cover for a defensive or to dig in on enemy territory with little casualties involved.

It provides heavy cover for the nearest infantry hiding from it, whether it be a friendly unit or an enemy. These are mere bags of sand, stacked on top of each other to provide cover against enemy infantry. And as a bonus, all these types of structures are built for free. These makeshift barriers are a great way to impede incoming tanks and infantry.

These structures are mere scraps of material, built to complement infantry on the field.
